use piston::input::{Button, Event, Input, Motion, ButtonState as PButtonState}; use serde::{Serialize, Deserialize}; use crate::types::{InputTypeFlags, InputCause, ButtonState, ProcessingResult}; use crate::{Schema, ToEventType, EventType}; #[derive(Serialize, Deserialize)] pub struct SchemaPiston where TUserAction: Clone + Serialize, { schema: Schema, } /// Schema implementation using the Piston backend impl SchemaPiston where TUserAction: Clone + Serialize, { /// Create a new Schema with given name pub fn new(name: &str) -> Self { SchemaPiston { schema: Schema::new(name) } } /// Assigns assigns the controller from next registered input event /// to this schema if it passes through the input flags pub fn assign_controller(&mut self, event: &Event, iaf: InputTypeFlags) -> bool { self.schema.assign_controller(event, iaf) } /// Assigns specified user action to the next registered event from piston pub fn assign_input(&mut self, event: &Event, action: TUserAction, iaf: InputTypeFlags) -> bool { self.schema.assign_input(event, action, iaf) } /// Main event processing hook. Will result in ProcessingResult for user's action if /// a mapping is withing the schema for the given event. pub fn process_event(&mut self, event: &Event) -> Option> { self.schema.process_event(event) } /// Assigns a player_id to this schema pub fn set_player_id(&mut self, player_id: Option) { self.schema.set_player_id(player_id); } /// Returns the current player_id (or None if not assigned) pub fn player_id(&self) -> Option { self.schema.player_id } /// Returns the currently assigned controller (or None if not assigned) /// *NOTE* keyboard and mouse have no controller ID by definition in piston pub fn controller_id(&self) -> Option { self.schema.controller_id } } impl ToEventType for Event { fn to_raw(&self) -> Option { match self { Event::Input(input) => match input { Input::Button(args) => match args.button { Button::Keyboard(v) => Some(EventType::new(1, v as u64)), Button::Mouse(v) => Some(EventType::new(2, v as u64)), _ => None }, Input::Move(args) => match args { Motion::ControllerAxis(v) => Some(EventType::new(3, u64::from(v.axis))), Motion::MouseCursor(_, _) => Some(EventType::new(4, 0)), // we only care that it's mouse move here _ => None }, _ => None } _ => None, } } fn controller_id(&self) -> Option { match self { Event::Input(input) => match input { Input::Move(args) => match args { Motion::ControllerAxis(c) => Some(c.id as usize), _ => None, }, Input::Button(args) => match args.button { Button::Controller(c) => Some(c.id as usize), Button::Hat(c) => Some(c.id as usize), _ => None, } _ => None, }, _ => None, } } fn filter_for_assignment(&self, iaf: InputTypeFlags) -> bool { match self { Event::Input(input) => match input { Input::Button(args) => match args.state { PButtonState::Press => match args.button { Button::Keyboard(_) => iaf.intersects(InputTypeFlags::Key), Button::Controller(_) | // any non key button here Button::Mouse(_) | Button::Hat(_) => iaf.intersects(InputTypeFlags::Button) }, PButtonState::Release => false, // do not assign from release }, Input::Move(args) => match args { Motion::MouseCursor(_, _) => iaf.contains(InputTypeFlags::MouseMove), Motion::MouseRelative(_, _) => iaf.contains(InputTypeFlags::MouseMove), Motion::MouseScroll(_, _) => false, // TODO: add proper mouse scroll support to prongs Motion::ControllerAxis(_) => iaf.contains(InputTypeFlags::Axis), Motion::Touch(_) => false, // TODO: add touch support to prongs } _ => iaf.contains(InputTypeFlags::Other), }, _ => false, } } fn get_cause(&self) -> Option { match self { Event::Input(input) => match input { Input::Button(args) => match args.state { PButtonState::Press => Some(InputCause::Button(ButtonState::Pressed)), PButtonState::Release => Some(InputCause::Button(ButtonState::Released)), }, Input::Move(args) => match args { Motion::MouseCursor(x, y) => Some(InputCause::Motion(*x, *y)), Motion::MouseRelative(_, _) => None, Motion::MouseScroll(_, _) => None, Motion::ControllerAxis(_) => None, // InputCause::Axis(), TODO Motion::Touch(_) => None, // TODO: add touch support to prongs } _ => None, }, _ => None, } } }